createScreenshotSurface failed
Cross Reference: /frameworks/base/services/surfaceflinger/LayerScreenshot.cpp
86 uint32_t LayerScreenshot::doTransaction(uint32_t flags) 87 { 88 const Layer::State& draw(drawingState()); 89 const Layer::State& curr(currentState()); 90 91 if (draw.flags & ISurfaceComposer::eLayerHidden) { 92 if (!(curr.flags & ISurfaceComposer::eLayerHidden)) { 93 // we're going from hidden to visible 94 status_t err = captureLocked(); 95 if (err != NO_ERROR) { 96 LOGW("createScreenshotSurface failed (%s)", strerror(-err)); 97 } 98 } 99 } else if (curr.flags & ISurfaceComposer::eLayerHidden) { 100 // we're going from visible to hidden 101 if (mTextureName) { 102 glDeleteTextures(1, &mTextureName); 103 mTextureName = 0; 104 } 105 } 106 return LayerBaseClient::doTransaction(flags); 107 }
- SurfaceFlinger