$ ./run-emulator.sh
emulator: autoconfig: -system /home/B2G/out/target/product/generic//system.img
emulator: autoconfig: -ramdisk /home/B2G/out/target/product/generic//ramdisk.img
emulator: autoconfig: -datadir /home/B2G/out/target/product/generic/
emulator: Found target ABI=armeabi-v7a, architecture=arm
emulator: Found target API level: 15
emulator: using core hw config path: /home/B2G/out/target/product/generic//hardware-qemu.ini
emulator: keyset loaded from: /home/.android/default.keyset
emulator: trying to load skin file '/home/B2G/development/tools/emulator/skins/HVGA/layout'
emulator: skin network speed: 'full'
emulator: skin network delay: 'none'
emulator: Using initial system image: /home/B2G/out/target/product/generic//system.img
emulator: autoconfig: -initdata /home/B2G/out/target/product/generic//userdata.img
emulator: Physical RAM size: 512MB
emulator: Auto-config: -qemu -cpu cortex-a8
Content of hardware configuration file:
hw.cpu.arch = arm
hw.cpu.model = cortex-a8
hw.ramSize = 512
hw.screen = touch
hw.mainKeys = yes
hw.trackBall = yes
hw.keyboard = no
hw.keyboard.lid = no
hw.keyboard.charmap = qwerty2
hw.dPad = yes
hw.gsmModem = yes
hw.gps = yes
hw.battery = yes
hw.accelerometer = yes
hw.audioInput = yes
hw.audioOutput = yes
hw.sdCard = yes
hw.sdCard.path = /home/B2G/out/target/product/generic/sdcard.img
disk.cachePartition = yes
disk.cachePartition.size = 66m
hw.lcd.width = 320
hw.lcd.height = 480
hw.lcd.depth = 16
hw.lcd.density = 160
hw.lcd.backlight = yes
hw.gpu.enabled = yes
hw.camera.back = emulated
hw.camera.front = none
vm.heapSize = 48
hw.sensors.proximity = yes
hw.sensors.magnetic_field = yes
hw.sensors.orientation = yes
hw.sensors.temperature = yes
kernel.path = /home/B2G/prebuilts/qemu-kernel/arm/kernel-qemu-armv7
kernel.parameters = android.checkjni=1
disk.ramdisk.path = /home/B2G/out/target/product/generic//ramdisk.img
disk.systemPartition.initPath = /home/B2G/out/target/product/generic//system.img
disk.systemPartition.size = 512m
disk.dataPartition.path = /home/B2G/out/target/product/generic/userdata.img
disk.dataPartition.size = 512m
avd.name =
.
QEMU options list:
emulator: argv[00] = "/home/B2G/out/host/linux-x86/bin/emulator64-arm"
emulator: argv[01] = "-cpu"
emulator: argv[02] = "cortex-a8"
emulator: argv[03] = "-android-hw"
emulator: argv[04] = "/home/B2G/out/target/product/generic//hardware-qemu.ini"
Concatenated QEMU options:
/home/B2G/out/host/linux-x86/bin/emulator64-arm -cpu cortex-a8 -android-hw
/home/B2G/out/target/product/generic//hardware-qemu.ini
emulator: registered 'boot-properties' qemud service
emulator: nand_add_dev: system,size=0x20000000,initfile=/home/B2G/out/target/product/generic//system.img
emulator: mapping 'system' NAND image to /tmp/android-user/emulator-HrPvyT
emulator: rounding devsize up to a full eraseunit, now 20004000
emulator: nand_add_dev: userdata,size=0x20000000,file=/home/B2G/out/target/product/generic/userdata.img
emulator: rounding devsize up to a full eraseunit, now 20004000
emulator: registered 'boot-properties' qemud service
emulator: Adding boot property: 'dalvik.vm.heapsize' = '48m'
emulator: Adding boot property: 'qemu.sf.lcd_density' = '160'
emulator: Adding boot property: 'qemu.hw.mainkeys' = '1'
emulator: Adding boot property: 'qemu.sf.fake_camera' = 'back'
emulator: nand_add_dev: cache,size=0x4200000
emulator: mapping 'cache' NAND image to /tmp/android-user/emulator-qwvlEp
emulator: Initializing hardware OpenGLES emulation support
emulator: Kernel parameters: qemu.gles=1 qemu=1 console=ttyS0 android.qemud=ttyS1 android.checkjni=1 ndns=1
emulator: Trace file name is not set
emulator: autoconfig: -scale 1
emulator: Found ro.adb.qemud build property: 1
emulator: control console listening on port 5554, ADB on port 5555
emulator: sent '0012host:emulator:5555' to ADB server
emulator: ping program: /home/B2G/out/host/linux-x86/bin/ddms
emulator: ping command: /home/B2G/out/host/linux-x86/bin/ddms
ping emulator 20.0 "VMware, Inc."
"Gallium 0.4 on llvmpipe (LLVM 0x300)"
"2.1 Mesa 8.0.4"
goldfish_fb_get_pixel_format:167: display surface,pixel format:
bits/pixel: 16
bytes/pixel: 2
depth: 16
red: bits=5 mask=0xf800 shift=11 max=0x1f
green: bits=6 mask=0x7e0 shift=5 max=0x3f
blue: bits=5 mask=0x1f shift=0 max=0x1f
alpha: bits=0 mask=0x0 shift=0 max=0x0