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windowsのopengl32.libのexport

opengl32.libのexport

>cd C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Lib
>dumpbin /EXPORTS opengl32.lib
Microsoft (R) COFF/PE Dumper Version 12.00.30501.0
Copyright (C) Microsoft Corporation.  All rights reserved.


Dump of file opengl32.lib

File Type: LIBRARY

     Exports

       ordinal    name

                  _GlmfBeginGlsBlock@4
                  _GlmfCloseMetaFile@4
                  _GlmfEndGlsBlock@4
                  _GlmfEndPlayback@4
                  _GlmfInitPlayback@12
                  _GlmfPlayGlsRecord@16
                  _glAccum@8
                  _glAlphaFunc@8
                  _glAreTexturesResident@12
                  _glArrayElement@4
                  _glBegin@4
                  _glBindTexture@8
                  _glBitmap@28
                  _glBlendFunc@8
                  _glCallList@4
                  _glCallLists@12
                  _glClear@4
                  _glClearAccum@16
                  _glClearColor@16
                  _glClearDepth@8
                  _glClearIndex@4
                  _glClearStencil@4
                  _glClipPlane@8
                  _glColor3b@12
                  _glColor3bv@4
                  _glColor3d@24
                  _glColor3dv@4
                  _glColor3f@12
                  _glColor3fv@4
                  _glColor3i@12
                  _glColor3iv@4
                  _glColor3s@12
                  _glColor3sv@4
                  _glColor3ub@12
                  _glColor3ubv@4
                  _glColor3ui@12
                  _glColor3uiv@4
                  _glColor3us@12
                  _glColor3usv@4
                  _glColor4b@16
                  _glColor4bv@4
                  _glColor4d@32
                  _glColor4dv@4
                  _glColor4f@16
                  _glColor4fv@4
                  _glColor4i@16
                  _glColor4iv@4
                  _glColor4s@16
                  _glColor4sv@4
                  _glColor4ub@16
                  _glColor4ubv@4
                  _glColor4ui@16
                  _glColor4uiv@4
                  _glColor4us@16
                  _glColor4usv@4
                  _glColorMask@16
                  _glColorMaterial@8
                  _glColorPointer@16
                  _glCopyPixels@20
                  _glCopyTexImage1D@28
                  _glCopyTexImage2D@32
                  _glCopyTexSubImage1D@24
                  _glCopyTexSubImage2D@32
                  _glCullFace@4
                  _glDebugEntry@8
                  _glDeleteLists@8
                  _glDeleteTextures@8
                  _glDepthFunc@4
                  _glDepthMask@4
                  _glDepthRange@16
                  _glDisable@4
                  _glDisableClientState@4
                  _glDrawArrays@12
                  _glDrawBuffer@4
                  _glDrawElements@16
                  _glDrawPixels@20
                  _glEdgeFlag@4
                  _glEdgeFlagPointer@8
                  _glEdgeFlagv@4
                  _glEnable@4
                  _glEnableClientState@4
                  _glEnd@0
                  _glEndList@0
                  _glEvalCoord1d@8
                  _glEvalCoord1dv@4
                  _glEvalCoord1f@4
                  _glEvalCoord1fv@4
                  _glEvalCoord2d@16
                  _glEvalCoord2dv@4
                  _glEvalCoord2f@8
                  _glEvalCoord2fv@4
                  _glEvalMesh1@12
                  _glEvalMesh2@20
                  _glEvalPoint1@4
                  _glEvalPoint2@8
                  _glFeedbackBuffer@12
                  _glFinish@0
                  _glFlush@0
                  _glFogf@8
                  _glFogfv@8
                  _glFogi@8
                  _glFogiv@8
                  _glFrontFace@4
                  _glFrustum@48
                  _glGenLists@4
                  _glGenTextures@8
                  _glGetBooleanv@8
                  _glGetClipPlane@8
                  _glGetDoublev@8
                  _glGetError@0
                  _glGetFloatv@8
                  _glGetIntegerv@8
                  _glGetLightfv@12
                  _glGetLightiv@12
                  _glGetMapdv@12
                  _glGetMapfv@12
                  _glGetMapiv@12
                  _glGetMaterialfv@12
                  _glGetMaterialiv@12
                  _glGetPixelMapfv@8
                  _glGetPixelMapuiv@8
                  _glGetPixelMapusv@8
                  _glGetPointerv@8
                  _glGetPolygonStipple@4
                  _glGetString@4
                  _glGetTexEnvfv@12
                  _glGetTexEnviv@12
                  _glGetTexGendv@12
                  _glGetTexGenfv@12
                  _glGetTexGeniv@12
                  _glGetTexImage@20
                  _glGetTexLevelParameterfv@16
                  _glGetTexLevelParameteriv@16
                  _glGetTexParameterfv@12
                  _glGetTexParameteriv@12
                  _glHint@8
                  _glIndexMask@4
                  _glIndexPointer@12
                  _glIndexd@8
                  _glIndexdv@4
                  _glIndexf@4
                  _glIndexfv@4
                  _glIndexi@4
                  _glIndexiv@4
                  _glIndexs@4
                  _glIndexsv@4
                  _glIndexub@4
                  _glIndexubv@4
                  _glInitNames@0
                  _glInterleavedArrays@12
                  _glIsEnabled@4
                  _glIsList@4
                  _glIsTexture@4
                  _glLightModelf@8
                  _glLightModelfv@8
                  _glLightModeli@8
                  _glLightModeliv@8
                  _glLightf@12
                  _glLightfv@12
                  _glLighti@12
                  _glLightiv@12
                  _glLineStipple@8
                  _glLineWidth@4
                  _glListBase@4
                  _glLoadIdentity@0
                  _glLoadMatrixd@4
                  _glLoadMatrixf@4
                  _glLoadName@4
                  _glLogicOp@4
                  _glMap1d@32
                  _glMap1f@24
                  _glMap2d@56
                  _glMap2f@40
                  _glMapGrid1d@20
                  _glMapGrid1f@12
                  _glMapGrid2d@40
                  _glMapGrid2f@24
                  _glMaterialf@12
                  _glMaterialfv@12
                  _glMateriali@12
                  _glMaterialiv@12
                  _glMatrixMode@4
                  _glMultMatrixd@4
                  _glMultMatrixf@4
                  _glNewList@8
                  _glNormal3b@12
                  _glNormal3bv@4
                  _glNormal3d@24
                  _glNormal3dv@4
                  _glNormal3f@12
                  _glNormal3fv@4
                  _glNormal3i@12
                  _glNormal3iv@4
                  _glNormal3s@12
                  _glNormal3sv@4
                  _glNormalPointer@12
                  _glOrtho@48
                  _glPassThrough@4
                  _glPixelMapfv@12
                  _glPixelMapuiv@12
                  _glPixelMapusv@12
                  _glPixelStoref@8
                  _glPixelStorei@8
                  _glPixelTransferf@8
                  _glPixelTransferi@8
                  _glPixelZoom@8
                  _glPointSize@4
                  _glPolygonMode@8
                  _glPolygonOffset@8
                  _glPolygonStipple@4
                  _glPopAttrib@0
                  _glPopClientAttrib@0
                  _glPopMatrix@0
                  _glPopName@0
                  _glPrioritizeTextures@12
                  _glPushAttrib@4
                  _glPushClientAttrib@4
                  _glPushMatrix@0
                  _glPushName@4
                  _glRasterPos2d@16
                  _glRasterPos2dv@4
                  _glRasterPos2f@8
                  _glRasterPos2fv@4
                  _glRasterPos2i@8
                  _glRasterPos2iv@4
                  _glRasterPos2s@8
                  _glRasterPos2sv@4
                  _glRasterPos3d@24
                  _glRasterPos3dv@4
                  _glRasterPos3f@12
                  _glRasterPos3fv@4
                  _glRasterPos3i@12
                  _glRasterPos3iv@4
                  _glRasterPos3s@12
                  _glRasterPos3sv@4
                  _glRasterPos4d@32
                  _glRasterPos4dv@4
                  _glRasterPos4f@16
                  _glRasterPos4fv@4
                  _glRasterPos4i@16
                  _glRasterPos4iv@4
                  _glRasterPos4s@16
                  _glRasterPos4sv@4
                  _glReadBuffer@4
                  _glReadPixels@28
                  _glRectd@32
                  _glRectdv@8
                  _glRectf@16
                  _glRectfv@8
                  _glRecti@16
                  _glRectiv@8
                  _glRects@16
                  _glRectsv@8
                  _glRenderMode@4
                  _glRotated@32
                  _glRotatef@16
                  _glScaled@24
                  _glScalef@12
                  _glScissor@16
                  _glSelectBuffer@8
                  _glShadeModel@4
                  _glStencilFunc@12
                  _glStencilMask@4
                  _glStencilOp@12
                  _glTexCoord1d@8
                  _glTexCoord1dv@4
                  _glTexCoord1f@4
                  _glTexCoord1fv@4
                  _glTexCoord1i@4
                  _glTexCoord1iv@4
                  _glTexCoord1s@4
                  _glTexCoord1sv@4
                  _glTexCoord2d@16
                  _glTexCoord2dv@4
                  _glTexCoord2f@8
                  _glTexCoord2fv@4
                  _glTexCoord2i@8
                  _glTexCoord2iv@4
                  _glTexCoord2s@8
                  _glTexCoord2sv@4
                  _glTexCoord3d@24
                  _glTexCoord3dv@4
                  _glTexCoord3f@12
                  _glTexCoord3fv@4
                  _glTexCoord3i@12
                  _glTexCoord3iv@4
                  _glTexCoord3s@12
                  _glTexCoord3sv@4
                  _glTexCoord4d@32
                  _glTexCoord4dv@4
                  _glTexCoord4f@16
                  _glTexCoord4fv@4
                  _glTexCoord4i@16
                  _glTexCoord4iv@4
                  _glTexCoord4s@16
                  _glTexCoord4sv@4
                  _glTexCoordPointer@16
                  _glTexEnvf@12
                  _glTexEnvfv@12
                  _glTexEnvi@12
                  _glTexEnviv@12
                  _glTexGend@16
                  _glTexGendv@12
                  _glTexGenf@12
                  _glTexGenfv@12
                  _glTexGeni@12
                  _glTexGeniv@12
                  _glTexImage1D@32
                  _glTexImage2D@36
                  _glTexParameterf@12
                  _glTexParameterfv@12
                  _glTexParameteri@12
                  _glTexParameteriv@12
                  _glTexSubImage1D@28
                  _glTexSubImage2D@36
                  _glTranslated@24
                  _glTranslatef@12
                  _glVertex2d@16
                  _glVertex2dv@4
                  _glVertex2f@8
                  _glVertex2fv@4
                  _glVertex2i@8
                  _glVertex2iv@4
                  _glVertex2s@8
                  _glVertex2sv@4
                  _glVertex3d@24
                  _glVertex3dv@4
                  _glVertex3f@12
                  _glVertex3fv@4
                  _glVertex3i@12
                  _glVertex3iv@4
                  _glVertex3s@12
                  _glVertex3sv@4
                  _glVertex4d@32
                  _glVertex4dv@4
                  _glVertex4f@16
                  _glVertex4fv@4
                  _glVertex4i@16
                  _glVertex4iv@4
                  _glVertex4s@16
                  _glVertex4sv@4
                  _glVertexPointer@16
                  _glViewport@16
                  _wglChoosePixelFormat@8
                  _wglCopyContext@12
                  _wglCreateContext@4
                  _wglCreateLayerContext@8
                  _wglDeleteContext@4
                  _wglDescribeLayerPlane@20
                  _wglDescribePixelFormat@16
                  _wglGetCurrentContext@0
                  _wglGetCurrentDC@0
                  _wglGetDefaultProcAddress@4
                  _wglGetLayerPaletteEntries@20
                  _wglGetPixelFormat@4
                  _wglGetProcAddress@4
                  _wglMakeCurrent@8
                  _wglRealizeLayerPalette@12
                  _wglSetLayerPaletteEntries@20
                  _wglSetPixelFormat@12
                  _wglShareLists@8
                  _wglSwapBuffers@4
                  _wglSwapLayerBuffers@8
                  _wglSwapMultipleBuffers@8
                  _wglUseFontBitmapsA@16
                  _wglUseFontBitmapsW@16
                  _wglUseFontOutlinesA@32
                  _wglUseFontOutlinesW@32

  Summary

          C6 .debug$S
          14 .idata$2
          14 .idata$3
           4 .idata$4
           4 .idata$5
           E .idata$6
||<<

*1401856203*egl
><blockquote cite="http://msdn.microsoft.com/ja-jp/library/windows/apps/dn166867.aspx" title="EGL コードと DXGI および Direct3D の比較 (Windows)"><
EGL コードと DXGI および Direct3D の比較
></blockquote><

*1401855747*[opengl]opengl32.lib
><blockquote cite="http://www.microsoft.com/en-us/download/details.aspx?id=8279" title="Download Microsoft Windows SDK for Windows 7 and .NET Framework 4 from Official Microsoft Download Center"><
Microsoft Windows SDK for Windows 7 and .NET Framework 4
></blockquote><

>||
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Lib